Team Project | 6 Weeks
Unreal Engine 5, Blueprints
Dark Void is a game with roguelite and survival-horror elements that takes place in a rotating maze.
This project won CG Spectrum’s New Year, New Level challenge in both the Programming and Game Design categories.
As the team's programmer, my work included:
Solo Project | Currently in Development
Unreal Engine 5, C++
Abstraction is a 3D platformer in which Unreal Engine’s Blueprints form a physical world. The player finds and fixes bugs as they step into deeper and deeper functions, peeling back the layers of abstraction.
Early progress was featured in CG Spectrum's Student Showcase.
Work on this project so far has included:
Solo Project | 2 Weeks
Unreal Engine 5, Blueprints
CrossCube is a gameplay feature demo created for a two-week challenge. The player manipulates cubes to solve spatial puzzles in order to progress.
Work on this project included:
Solo Project | 1 Month
Unity, C#
Beat Breaker is a take on the classic block-breaker genre that incorporates rhythm elements.
Work on this project included:
Solo Project | 1 Month
Unreal Engine 5
Moving Meditations is a short render made for an online challenge, created primarily using Unreal Engine 5.
I love taking on projects like this because they help me better understand the different fields within the industry, and improve my ability to collaborate.
Work on this project included:
I'm a graduate of CG Spectrum, an Unreal Academic Partner, where I studied game programming with a focus on Unreal Engine and C++ under the guidance of industry veterans.
I've previously worked as a web developer and a graphic designer, and have a BA in English Literature and Creative Writing. In my free time I love to watch movies, make 3D art, and play great games.
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